Tiny Tina’s Wonderlands

Our team had the daunting task of improving on the Borderlands 3 UI, creating a new art style that would stand alone in the franchise, and learning a brand new middleware.

I worked alongside the UI Art Lead to cultivate, maintain, and refine the art style of the UI while helping to manage and guide outsourced talent. I supported the UI Art Lead by serving as a working knowledge base of best practices (both in art and in implementation) learned from previous Gearbox titles.

With the addition of a new UX Designer, our team worked together to establish a new pipeline that allowed us to better address accessibility and UX painpoints.

Role

UI Designer

Tools

Adobe Photoshop
Adobe Animate
Unreal Engine 4 | Coherent

Platforms

PC, Playstation, Xbox

June 2020 - Jan 2022



Load Character Menu


New Game Menus


Photo Mode


Chaos Mode Menu


Matchmaking Menu


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Borderlands 3 DLC

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