
Tiny Tina’s Wonderlands
Our team had the daunting task of improving on the Borderlands 3 UI, creating a new art style that would stand alone in the franchise, and learning a brand new middleware.
I worked alongside the UI Art Lead to cultivate, maintain, and refine the art style of the UI while helping to manage and guide outsourced talent. I supported the UI Art Lead by serving as a working knowledge base of best practices (both in art and in implementation) learned from previous Gearbox titles.
With the addition of a new UX Designer, our team worked together to establish a new pipeline that allowed us to better address accessibility and UX painpoints.
Role
UI Designer
Tools
Adobe Photoshop
Adobe Animate
Unreal Engine 4 | Coherent
Platforms
PC, Playstation, Xbox
June 2020 - Jan 2022
