
Borderlands 3
I joined Gearbox Software in 2018 as an Associate UI Designer on Borderlands 3. I helped support the UI/UX Team by adding to existing UI, carrying new menu screens from inception to completion, and helping to curate a consistent UI style throughout the game.
Our team focused on creating a flexible UI that was still visually distinct and performant over the highly demanding horizontal, vertical, and 4-player splitscreen layouts.
Role
Associate UI Designer
Tools
Adobe Photoshop
Adobe Animate
Unreal Engine 4 | Scaleform
Platforms
PC, Playstation, Xbox, Stadia
April 2018 - Sept 2019
Options Menu
One of my biggest initiatives on Borderlands 3 was the Options Menu. I contributed to creating a new UX flow that allowed the user to have two separate control schemes for in and outside of a vehicle. I also worked with our UI Code Lead and other teams to help facilitate Accessibility improvements that were brand new to the Borderlands franchise.